Steam and PlayStation show you what you bought. GameLynx shows you what you can do with it: how many hours your backlog holds, what is nearly finished, and what fits in the two hours you actually have. On your Steam Deck, your computer and your phone.
Runs on Windows Steam Deck and Linux macOS Android
Free. No account with us, no server, no adverts. Your data stays on your own device.
The problem
You scroll past hundreds of titles you picked up in a sale, nothing stands out, and you start the same game for the sixth time. Not because there is nothing better in there, but because you cannot see what is in there.
GameLynx splits your library along the questions you actually ask. What have I not started? What is nearly done? What have I not touched in months? Every answer sits in the rail with its count beside it, before you press anything.
Time, not titles
Every card carries how long the game runs according to HowLongToBeat, submitted by players who kept track of their own playthrough. Add that up across your backlog and you have a figure worth something.
Two hours on a Tuesday evening? Sort by length and take something that fits. Holiday coming up? Go find the forty-hour game you have been circling for three years.
On the Deck
GameLynx is built for a Deck in your hands. The stick moves the selection, A chooses, X plays or installs. A bar along the bottom always says what the buttons do right now.
The button on the card starts the game through Steam, in Game Mode as readily as on the desktop.
Internal or SD card, chosen before the download starts, with the free space on both in front of you.
Not one screen that needs a mouse. Searching and sorting work on the buttons too.
A list to search, cards to choose, large cards to browse. Your choice is remembered.
While something is downloading the card counts the percentage, then turns into a play button on its own.
Hidden ones included, filled in with the descriptions Steam leaves blank, and sorted by how rare they are.
Three games with the reason for each: how much is left, whether it is already installed, and how long ago you put it down.
When a sign-in expires or a source stops answering, it is at the top of your list — with the button that fixes it beside it.
The drive
On a Deck this is a real decision: the internal disk is fast, the card is large. Steam asks afterwards in a window of its own, or does not ask at all. GameLynx asks where the decision is made, with the free space on each drive beside it.
If a game will not fit comfortably, the app says so before you start rather than twenty minutes into the download.
Wishlist
Every shop shouts that there is a discount. What you want to know is different: is this cheap for this game, or merely cheaper than yesterday. That needs a price history no shop will hand you.
GameLynx puts the lowest price that game has ever been anywhere next to the price today. Sitting at its record, and the app says so in as many words.
€12.49 in the sale
is what it has been. So wait.
Statistics
Steam keeps one total per game and nothing else. GameLynx builds a history of its own: at every sync it sees what changed and writes it down. After a few weeks you have charts Steam could never have drawn.
Two services, one list
Link your Steam account, your PlayStation account, or both. What you own is one library: the same cards, the same filters, the same hour counts. A small square in the corner of each card says where a game came from — and it only appears once there are genuinely two services to tell apart.
Signing in happens on Sony's own page. GameLynx keeps only the session it is handed back, and never writes anything to your account.
Deck, desktop and phone
One app with two faces. What a Deck can do, a phone cannot — and the other way round. Both read the same backup, so you can move between them.
A grid with a rail beside it, driven entirely by the stick: A opens, B goes back, X plays or installs. It reads your Steam installation, so it knows what is on your drive, how much room it takes and which Steam collections you keep. Playing and installing happen from the app, including the choice between internal storage and the SD card. If Game Mode gives you a black window, the manual has the launch options.
The same library as a list of cards — tall artwork, the Family and Non-Steam labels, and one filter button instead of a bar full of chips. Your Steam collections are there to filter by, search looks through everything at once and says which list each result sits in, and the wishlist can ring once a day when something on it goes on sale. An offer opens in your own browser. Playing and installing are not there — a phone cannot — and family games arrive by way of the backup, since only the Steam client knows about them.
Your library, your hidden games, what you finished, the HowLongToBeat entries you matched by hand, your achievements and trophies, your wishlist — and the artwork you replaced by hand in Steam, which travels to your other devices scaled down. The backup carries all of it, including your settings and your sign-ins, and merges rather than overwrites.
Yours, and nobody else's
GameLynx runs entirely on your own device. There is no backend your library ends up in, because there is no backend at all.
Your library lives in a database on the device itself.
Once a day, into a folder you can open. Nothing else in your Drive is touched.
On a train, at a campsite: the whole library stays visible, artwork and figures included.
New versions arrive in the background, with one button to restart into them.
The same library in your pocket, with the same figures and the same filters.
The app reads. All it ever asks is: start this game, or install it.
What it runs on
The same app on everything you own. Your backup travels with you, so nothing starts over.
An AppImage. Add it to Steam as a non-Steam game and drive it with the stick.
GameLynx.AppImage
Free, with no account here. The Windows and macOS builds are unsigned, so your system warns once on first launch.
Getting started
Take the file, put it with your other programs, and add it to Steam as a non-Steam game.
On a Deck the app already knows who is signed in. One key from Steam and you are through.
The first sync fetches everything. After that it keeps itself current, wishlist and prices included.
Questions
No. No price, no subscription, no adverts, no paid extras. It is a personal project.
Not with us. You connect your own Steam account with a key you get from Steam itself. If you want a backup in Google Drive you sign in with Google, and that part is optional.
On your device, in a database belonging to the app. There is no server of ours involved. The only place anything is sent is your own Drive, if you connect one.
No. GameLynx reads what Steam publishes and what the Steam client stores on your device. All it ever asks Steam to do is start or install a game. Hiding and marking things finished happens inside GameLynx only.
Yes. Add it to Steam as a non-Steam game and it starts like anything else. The whole interface is built for the controller.
From HowLongToBeat, submitted by players. If a match is wrong you pick the right entry yourself, and that choice is never overwritten afterwards.
From IsThereAnyDeal, which tracks prices across some fifty shops including the lowest a game has ever been. Only offers that hand over a Steam key are shown.
Everything keeps working except updating. Your library, your figures, the artwork and the achievement lists are all on the device.
But you finally know what you are starting.