GameLynx Download

You own 2,000 games.
Which one are you playing tonight?

Steam and PlayStation show you what you bought. GameLynx shows you what you can do with it: how many hours your backlog holds, what is nearly finished, and what fits in the two hours you actually have. On your Steam Deck, your computer and your phone.

Runs on Windows Steam Deck and Linux macOS Android

Free. No account with us, no server, no adverts. Your data stays on your own device.

The GameLynx library
One game as a card
Choosing a drive to install to
11,074 hours of unfinished games, in one figure
2,025 games with their download size attached
153 wishlisted games with live prices
0 servers holding your data

The problem

A library of 2,000 games is not a library. It is noise.

You scroll past hundreds of titles you picked up in a sale, nothing stands out, and you start the same game for the sixth time. Not because there is nothing better in there, but because you cannot see what is in there.

GameLynx splits your library along the questions you actually ask. What have I not started? What is nearly done? What have I not touched in months? Every answer sits in the rail with its count beside it, before you press anything.

  • Backlog everything unfinished, and not hidden
  • Perfect every achievement unlocked, and worth being proud of
  • Family what you can play through your Steam family without owning it
The library with its filters

Time, not titles

How long does this actually take?

Every card carries how long the game runs according to HowLongToBeat, submitted by players who kept track of their own playthrough. Add that up across your backlog and you have a figure worth something.

Two hours on a Tuesday evening? Sort by length and take something that fits. Holiday coming up? Go find the forty-hour game you have been circling for three years.

  • Sort by length short to long, or the other way around
  • Wrong match? Pick the right entry yourself
  • Your choice sticks the weekly refresh leaves it alone
The library as a dense list

On the Deck

From browsing to playing in one press

GameLynx is built for a Deck in your hands. The stick moves the selection, A chooses, X plays or installs. A bar along the bottom always says what the buttons do right now.

Play without a detour

The button on the card starts the game through Steam, in Game Mode as readily as on the desktop.

Install where you want it

Internal or SD card, chosen before the download starts, with the free space on both in front of you.

All of it on the controller

Not one screen that needs a mouse. Searching and sorting work on the buttons too.

Three densities

A list to search, cards to choose, large cards to browse. Your choice is remembered.

Downloads in view

While something is downloading the card counts the percentage, then turns into a play button on its own.

Achievements, explained

Hidden ones included, filled in with the descriptions Steam leaves blank, and sorted by how rare they are.

Tonight

Three games with the reason for each: how much is left, whether it is already installed, and how long ago you put it down.

Quiet failures get said

When a sign-in expires or a source stops answering, it is at the top of your list — with the button that fixes it beside it.

The drive

Internal or SD card, asked before it is too late

On a Deck this is a real decision: the internal disk is fast, the card is large. Steam asks afterwards in a window of its own, or does not ask at all. GameLynx asks where the decision is made, with the free space on each drive beside it.

If a game will not fit comfortably, the app says so before you start rather than twenty minutes into the download.

The panel that asks which drive

Wishlist

75% off means nothing. This does.

Every shop shouts that there is a discount. What you want to know is different: is this cheap for this game, or merely cheaper than yesterday. That needs a price history no shop will hand you.

GameLynx puts the lowest price that game has ever been anywhere next to the price today. Sitting at its record, and the app says so in as many words.

What the shop says -75%

€12.49 in the sale

What you need to know €8.43

is what it has been. So wait.

  • Steam keys only, so no deal that parks your game somewhere else
  • Sort by discount and the best offer is first
  • Not out yet? That is on the card too
The wishlist with prices and discounts

Statistics

What you played, when, and how much is still waiting

Steam keeps one total per game and nothing else. GameLynx builds a history of its own: at every sync it sees what changed and writes it down. After a few weeks you have charts Steam could never have drawn.

  • Pick a year and every figure and chart answers for that year
  • Per game how long you played it, and when you last touched it
  • Per year, grouped by month, so a year reads as the games it consisted of
  • Per hour of the day, so you can see when you actually play
  • The value of your library at today's shop prices
  • Your backlog in years, at the pace you actually play
  • Your year as a picture, one press and ready to send
The statistics screen

Two services, one list

Your PlayStation games sit right there with the rest

Link your Steam account, your PlayStation account, or both. What you own is one library: the same cards, the same filters, the same hour counts. A small square in the corner of each card says where a game came from — and it only appears once there are genuinely two services to tell apart.

  • Trophies beside achievements, with rarity and when you earned them
  • Your trophy level and every platinum, gold, silver and bronze, in settings
  • Artwork from SteamGridDB for the games Sony ships nothing for
  • Filter by service, or leave both mixed together

Signing in happens on Sony's own page. GameLynx keeps only the session it is handed back, and never writes anything to your account.

Steam and PlayStation games in one list

Deck, desktop and phone

The same library, cut to fit the screen it is on

One app with two faces. What a Deck can do, a phone cannot — and the other way round. Both read the same backup, so you can move between them.

GameLynx on a phone

On the Steam Deck and the desktop

A grid with a rail beside it, driven entirely by the stick: A opens, B goes back, X plays or installs. It reads your Steam installation, so it knows what is on your drive, how much room it takes and which Steam collections you keep. Playing and installing happen from the app, including the choice between internal storage and the SD card. If Game Mode gives you a black window, the manual has the launch options.

On your phone

The same library as a list of cards — tall artwork, the Family and Non-Steam labels, and one filter button instead of a bar full of chips. Your Steam collections are there to filter by, search looks through everything at once and says which list each result sits in, and the wishlist can ring once a day when something on it goes on sale. An offer opens in your own browser. Playing and installing are not there — a phone cannot — and family games arrive by way of the backup, since only the Steam client knows about them.

What is the same everywhere

Your library, your hidden games, what you finished, the HowLongToBeat entries you matched by hand, your achievements and trophies, your wishlist — and the artwork you replaced by hand in Steam, which travels to your other devices scaled down. The backup carries all of it, including your settings and your sign-ins, and merges rather than overwrites.

Yours, and nobody else's

No account. No server. No adverts.

GameLynx runs entirely on your own device. There is no backend your library ends up in, because there is no backend at all.

Everything stays local

Your library lives in a database on the device itself.

Backup to your own Drive

Once a day, into a folder you can open. Nothing else in your Drive is touched.

Works offline

On a train, at a campsite: the whole library stays visible, artwork and figures included.

Updates itself

New versions arrive in the background, with one button to restart into them.

On your phone too

The same library in your pocket, with the same figures and the same filters.

Changes nothing in Steam

The app reads. All it ever asks is: start this game, or install it.

What it runs on

Four builds, one library

The same app on everything you own. Your backup travels with you, so nothing starts over.

Windows

A portable file, no installer. Reads your Steam installation.

GameLynx-3.0.1-windows.exe

Steam Deck and Linux

An AppImage. Add it to Steam as a non-Steam game and drive it with the stick.

GameLynx.AppImage

macOS

Apple Silicon and Intel, one file each.

GameLynx-3.0.1-arm64.dmgGameLynx-3.0.1-x64.dmg

Android

Phone and tablet. Everything except playing and installing.

GameLynx-3.0.1.apk

Free, with no account here. The Windows and macOS builds are unsigned, so your system warns once on first launch.

Getting started

Three steps, five minutes

Download

Take the file, put it with your other programs, and add it to Steam as a non-Steam game.

Connect

On a Deck the app already knows who is signed in. One key from Steam and you are through.

Let it run

The first sync fetches everything. After that it keeps itself current, wishlist and prices included.

Questions

What people want to know

Does it cost anything?

No. No price, no subscription, no adverts, no paid extras. It is a personal project.

Do I need an account?

Not with us. You connect your own Steam account with a key you get from Steam itself. If you want a backup in Google Drive you sign in with Google, and that part is optional.

Where is my data?

On your device, in a database belonging to the app. There is no server of ours involved. The only place anything is sent is your own Drive, if you connect one.

Does it change anything in my Steam library?

No. GameLynx reads what Steam publishes and what the Steam client stores on your device. All it ever asks Steam to do is start or install a game. Hiding and marking things finished happens inside GameLynx only.

Does it work in the Deck's Game Mode?

Yes. Add it to Steam as a non-Steam game and it starts like anything else. The whole interface is built for the controller.

Where do the completion times come from?

From HowLongToBeat, submitted by players. If a match is wrong you pick the right entry yourself, and that choice is never overwritten afterwards.

And the prices?

From IsThereAnyDeal, which tracks prices across some fifty shops including the lowest a game has ever been. Only offers that hand over a Steam key are shown.

What happens without internet?

Everything keeps working except updating. Your library, your figures, the artwork and the achievement lists are all on the device.

Your backlog is not getting any shorter.

But you finally know what you are starting.