Last updated 26 August 2026.
GameLynx is a free application for looking at your own game library: what you own, how long it takes to finish, what you have already played. It is a personal project, published so that anyone who finds it useful can use it. There is no company behind it, no subscription, no account, and no server holding your data.
You may install and use GameLynx on your own devices, for your own library, for free. You connect your own accounts to it — Steam, PlayStation, Google Drive — and you remain bound by those services' own terms while doing so. GameLynx reads what those services offer to the account signed in; it does not circumvent anything and does not give you access to anything you do not already have.
What you may not do: use it to break another service's terms, present it as your own product, or distribute modified copies as though they were the original.
GameLynx is provided as it is, with no warranty of any kind. It reads services that can change without notice — twice this year a completion-time endpoint moved and the figures stopped arriving until the app was taught the new address. Estimates, prices and playtime come from those services and can be wrong, missing, or out of date. Decisions you make on the strength of them are yours.
To the extent the law allows, the developer is not liable for any loss arising from using the app, including lost data. Keep the backup feature on if your library matters to you; it exists for exactly that reason.
Everything the app knows lives on your devices, and — if you switch it on — in your own Google Drive. See the Privacy Policy for what is stored and who else sees a request. The developer holds nothing and can restore nothing for you.
GameLynx is not made by, endorsed by, or connected to Valve, Sony, Nintendo, Google, HowLongToBeat, IsThereAnyDeal, SteamGridDB or SteamHunters. Their names, logos and artwork belong to them and are used only to name the services the app talks to and the games in your own library.
These terms can change; the date at the top says when they last did, and older versions stay readable in the project's public history. Development can stop at any time — it is a personal project. Your copy keeps working for as long as the services it reads keep answering, and your data stays yours either way.
Questions, or something wrong here: open an issue at github.com/wimw85/GameLynx/issues.